The core loop of Cult of the Lamb is immediately understandable. Crusades are also the most surefire way to recruit new members into the cult, by rescuing them from danger or converting defeated minibosses back into more manageable forms. Each of the four biomes has a distinct art style with unique enemies, and each area has its own resources to gather as well. The lamb has limited attacks, forcing the player to rely on skill to fight their way to a biome’s boss and take them out. The lamb goes out into a biome, chooses a melee weapon and a ranged curse, and battles from room to room in search of combat upgrades and resources to take back to their home base. For anyone familiar with modern roguelike structure, these Crusades will feel familiar. When not scurrying around reassuring followers, cleaning up their messes, or quietly murdering them so they’ll stop influencing other cult members, the lamb must sally forth on Crusades. If Stardew Valley were tossed into a blender with Happy Tree Friends and the Necronomicon, one has an excellent idea of what to expect. If any of these remain below a certain threshold for an extended period of time, the cult will falter as members dissent, leave, or even die. There are three main things to upkeep: devotion, hunger, and sickness. Players have a field all to themselves to clear off debris and decorate as they see fit, but know that cult members need to have their basic needs taken care of or they will start showing signs of dissatisfaction and perhaps even leave the cult, taking valuable resources with them. However, there is the added twist that the player must indoctrinate new cult members and gain their loyalty through showing affection or with pure, calculated manipulation. Cult management plays out similarly to any number of simulation games where the player is tasked with constructing shelters, growing and harvesting crops, and refining logs and stones into wooden planks and sturdy bricks. In gameplay terms, this means alternating between two modes: managing a growing cult, and going on extended crusades. But The One Who Waits is a vain and greedy god, demanding tribute and praise from their followers, and so tasks the lamb with not just killing the Bishops, but building a loyal following of forest denizens as they attempt to do so. The One Who Waits sees potential in the lamb and gifts them with eternal life and the power to defeat the four Bishops. But instead of moving on to the great hereafter, the lamb is plucked from the afterlife by the very being the Bishops are trying to keep at bay, the vengeful One Who Waits. #Cult of the lamb publisher how to#Image: Massive Monster How to Make Friends and Influence Crittersĭespite the player character’s extremely cute design, the premise of Cult of the Lamb is as dark as they come: after a long, slow walk to a sacrificial altar, the titular lamb is killed as a preventative measure to thwart the return of an ancient, bloodthirsty demon by a group of four gods known as the Bishops.
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